For ease of access each slide has been posted here, with it’s associated sources and PowerPoint notes. The notes don’t necessarily represent what is to be said verbatim (I prefer to “sparknote” my talking points, whereas CJ likes to script them out a bit more) but hopefully it gives everyone a good idea of what the panel is to contain. 🙂
Friday (April 28th) is (finally!) the Public Archaeology Twitter Conference, and I’ll be presenting a paper originally written for Dr. Katie Biittner’s (of “AnthropologyAs“) Fall 2016 course ANTH 321: Archaeology of Gender entitled “Colour Palettization as Archaeogaming Method” at 22:45BST/15:45MDT! The Public Archaeology Twitter Conference (#PATC on Twitter) was graciously organized by Lorna Richardson, and my thanks go out to her for all her organizational and administrative efforts thus far. As someone who lives with chronic illness the concept of conferences is quite fraught for me, and having this entire conference take place online takes a lot of stress off my shoulders!
Now for some ~personal~ writing meta: early on in ANTH 321 Dr. Biittner allowed for a ~research essay workshopping class~ (something which I personally find super helpful!), and in considering All The Ways gender is experienced and expressed my thoughts drifted to All The Ways gender is experienced and expressed in [specifically video] games. Having been introduced to Tara Copplestone’s “Gamingarchaeo” and Andrew Reinhardt’s “Archaeogaming” over Summer 2016 I pitched [a lot, but it boiled down to]: “Is it possible to use colour seriation (inspired by the Lego colour seriation found at “67 Years of Lego Sets“) to track one or more aspects of gendered expressions in video games through time?”
Obviously that’s a super dang ambitious question to answer, and for the sake of not burning out of the semester the questions I ended up trying to answer were: “Is palettization of video game material possible? And if possible, is it accessible? And if accessible, what are maybe some of the implications of that?” Still ambitious, but absolutely more reasonable than “I wanna use colour theory to seriate smth like Final Fantasy to see if and/or how the series is Gendered” for a four-month undergrad course.
My greatest thanks go out to Dr. Biittner for her continued support and mentorship. (Read as: “Thanks to her for being both an amazing academic and a geek, and subsequently supporting me in my proto-academic geekery.”) I’d also like to extend thanks to my Mum and Dad for putting SNES controllers in mine and my brother’s hands as kids, thus sparking our lifelong love for video games.
As “Colour Palettization as Archaeogaming Method” is currently in review with the Macewan University Student eJournal (MUSe) I’m unable to publish the full paper here, however please see below for a list of presentation figures and project bibliography:
I definitely missed my post last week…
So I’m taking another video game course this semester.
I’m taking an intro to computer game design class right now, and I’m finding the whole experience really cool!