Taken down for #ANTH498 – Choose Your Own Adventure: Archaeogaming in an Academic Sandbox between September 11th-25th, 2017 with @kbiittner at Macewan University in Edmonton, Alberta.
#Archaeogaming101 is to be a panel presentation Sunday, September 23rd (today!) from 13:45-14:30 in Rm 101 as a part of the Edmonton Comic & Entertainment Expo at the Edmonton Expo Centre in Edmonton, Alberta!
For ease of access each slide has been posted here, sans PowerPoint notes (because most of them can be found here). That said when this was presented at Animethon I had a co-panelist, CJ, who influenced both the direction and scripting of this version of the presentation. As I’m being graded for this version, however, I’ve paraphrased and edited his input to be read as more natural to my own voice and included him as a reference in my bibliography.
I’d love to know what people thought of this presentation! Check out my feedback survey: https://www.surveymonkey.com/r/SG7ND57
Trying out handwriting my notes this semster (due to anxiety-related reasons, not due to ~handwriting being better~ or somesuch bs) which is a new thing for me. I really enjoy watching BuJo flip through videos on YouTube, and subsequently know that good notetaking is a skill that has to be practiced. In that vein I’ll be sharing my class notes on here to track my progress and form (and to automatically provide my notes to any of my classmates who miss a day–we gotta have each other’s backs).
Each class of notes will be posted separately (with the exception of the first few, where I’ll be playing catchup), with the date the notes were taken and the respective professor’s Twitter handle. I’ll try to keep track of them all in this post, once there are a few published.
Good luck to everyone with their studies this semester!
#ANTH421 – Language and Power (Seminar)
- #ANTH421 Week 1 w/ @sarahshulist
- #ANTH421 Week 2 w/ @sarahshulist
- #ANTH421 Weeks 3-4 w/ @sarahshulist
#ANTH498 – Choose Your Own Adventure: Archaeogaming in an Academic Sandbox (Independent Study)
#ENGL391 – Topics in Literary Theory: Theorizing Gothic (Lecture)
For ease of access each slide has been posted here, with it’s associated sources and PowerPoint notes. The notes don’t necessarily represent what is to be said verbatim (I prefer to “sparknote” my talking points, whereas CJ likes to script them out a bit more) but hopefully it gives everyone a good idea of what the panel is to contain. 🙂
Friday (April 28th) is (finally!) the Public Archaeology Twitter Conference, and I’ll be presenting a paper originally written for Dr. Katie Biittner’s (of “AnthropologyAs“) Fall 2016 course ANTH 321: Archaeology of Gender entitled “Colour Palettization as Archaeogaming Method” at 22:45BST/15:45MDT! The Public Archaeology Twitter Conference (#PATC on Twitter) was graciously organized by Lorna Richardson, and my thanks go out to her for all her organizational and administrative efforts thus far. As someone who lives with chronic illness the concept of conferences is quite fraught for me, and having this entire conference take place online takes a lot of stress off my shoulders!
Now for some ~personal~ writing meta: early on in ANTH 321 Dr. Biittner allowed for a ~research essay workshopping class~ (something which I personally find super helpful!), and in considering All The Ways gender is experienced and expressed my thoughts drifted to All The Ways gender is experienced and expressed in [specifically video] games. Having been introduced to Tara Copplestone’s “Gamingarchaeo” and Andrew Reinhardt’s “Archaeogaming” over Summer 2016 I pitched [a lot, but it boiled down to]: “Is it possible to use colour seriation (inspired by the Lego colour seriation found at “67 Years of Lego Sets“) to track one or more aspects of gendered expressions in video games through time?”
Obviously that’s a super dang ambitious question to answer, and for the sake of not burning out of the semester the questions I ended up trying to answer were: “Is palettization of video game material possible? And if possible, is it accessible? And if accessible, what are maybe some of the implications of that?” Still ambitious, but absolutely more reasonable than “I wanna use colour theory to seriate smth like Final Fantasy to see if and/or how the series is Gendered” for a four-month undergrad course.
My greatest thanks go out to Dr. Biittner for her continued support and mentorship. (Read as: “Thanks to her for being both an amazing academic and a geek, and subsequently supporting me in my proto-academic geekery.”) I’d also like to extend thanks to my Mum and Dad for putting SNES controllers in mine and my brother’s hands as kids, thus sparking our lifelong love for video games.
As “Colour Palettization as Archaeogaming Method” is currently in review with the Macewan University Student eJournal (MUSe) I’m unable to publish the full paper here, however please see below for a list of presentation figures and project bibliography:
I definitely missed my post last week…
So I’m taking another video game course this semester.